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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">cyberspace</journal-id><journal-title-group><journal-title xml:lang="ru">Философские проблемы информационных технологий и киберпространства</journal-title><trans-title-group xml:lang="en"><trans-title>Philosophical Problems of IT &amp; Cyberspace (PhilIT&amp;C)</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">2305-3763</issn><publisher><publisher-name>Пятигорский государственный университет</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.17726/philIT.2016.11.1.17</article-id><article-id custom-type="elpub" pub-id-type="custom">cyberspace-196</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ВИРТУАЛЬНОЕ ПРОСТРАНСТВО И ЖИЗНЕННЫЕ МИРЫ ЧЕЛОВЕКА</subject></subj-group></article-categories><title-group><article-title>Виртуализация жизненного пространства человека и проблемы интернет-игровой зависимости (IGD)</article-title><trans-title-group xml:lang="en"><trans-title>Virtualization of human life space and problems of internet gaming dependence (IGD)</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Баева</surname><given-names>Л. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Baeva</surname><given-names>L. V.</given-names></name></name-alternatives><email xlink:type="simple">baevaludmila@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>ФГБОУ ВО «Астраханский государственный университет»</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Astrakhan State University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2016</year></pub-date><pub-date pub-type="epub"><day>08</day><month>07</month><year>2021</year></pub-date><volume>0</volume><issue>1</issue><fpage>7</fpage><lpage>19</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Баева Л.В., 2021</copyright-statement><copyright-year>2021</copyright-year><copyright-holder xml:lang="ru">Баева Л.В.</copyright-holder><copyright-holder xml:lang="en">Baeva L.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://cyberspace.pgu.ru/jour/article/view/196">https://cyberspace.pgu.ru/jour/article/view/196</self-uri><abstract><p>Перемещение объектов культуры и межличностной коммуникации в цифровое пространство приводит к виртуализации жизненного пространства современного человека, вызывая его новые несвободы, потребности и зависимости. Одной из наиболее существенных зависимостей современного человека становятся интернет-игровые расстройства IGD (Internet Game Disorder), которые привлекают внимание многих исследователей, поскольку их статус до конца не определен, а их влияние постоянно усиливается. В статье представлен обзор исследований данной проблемы, даны дефиниции и признаки интернет-игровой зависимости, охарактеризованы потенциальные аддикторы в разных возрастных и гендерных категориях. Показаны социальные, экзистенциальные, экономические и культурные факторы, связанные с интернет-игровой зависимостью, обозначены перспективы решения проблемы</p></abstract><trans-abstract xml:lang="en"><p>Moving of objects of culture and interpersonal communication in virtual space leads to virtualization lifestyle of the modern man, calling his new feelings, needs and dependency. One of the most essential dependency is Internet gaming disorder IGD, which attracts the attention of many researchers because their status has not been fully determined, and their influence is con- stantly increasing. The article presents a review of studies of this problem are the definition and the signs of Internet gaming addiction, is characterized by the potential addictors in different age and gender categories. Shown social, existential, economic and cultural factors associated with Internet gambling, defined the prospects of solution</p></trans-abstract><kwd-group xml:lang="ru"><kwd>интернет-игровые расстройства</kwd><kwd>виртуализация</kwd><kwd>геймерство</kwd><kwd>жизненное пространство</kwd></kwd-group><kwd-group xml:lang="en"><kwd>IGD</kwd><kwd>Internet Game Disorder</kwd><kwd>Internet gaming disorder</kwd><kwd>IGD</kwd><kwd>Internet Game Disorder</kwd><kwd>virtualization</kwd><kwd>gamers</kwd><kwd>living space</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Soper W.B., Miller M.J. Junk-time junkies: an emerging addiction among students. Sch Couns. 1983; 31: 40-43.</mixed-citation><mixed-citation xml:lang="en">Soper W.B., Miller M.J. Junk-time junkies: an emerging addiction among students. 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