«COMPUTER GAMES – THEATRE OF ACTIVE ACTION»
Abstract
In the article presents an overview of the materials of the Scientific сonference «Computer games – theatre of active action» with international participation. In the context of a multidisciplinary approach discussed the problems of interaction of media and human produced semiotic analysis some popular online games.
About the Author
N. V. Dobychina
Philosophy, Culture Studies and Ethnology Chair of Pyatigorsk State Linguistic University
Russian Federation
For citations:
Dobychina N.V.
«COMPUTER GAMES – THEATRE OF ACTIVE ACTION». Philosophical Problems of IT & Cyberspace (PhilIT&C). 2013;(1):149-158.
(In Russ.)
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