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Philosophical Problems of IT & Cyberspace (PhilIT&C)

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No 1 (2016)

ОТ РЕДАКЦИИ

ВИРТУАЛЬНОЕ ПРОСТРАНСТВО И ЖИЗНЕННЫЕ МИРЫ ЧЕЛОВЕКА

7-19 525
Abstract
Moving of objects of culture and interpersonal communication in virtual space leads to virtualization lifestyle of the modern man, calling his new feelings, needs and dependency. One of the most essential dependency is Internet gaming disorder IGD, which attracts the attention of many researchers because their status has not been fully determined, and their influence is con- stantly increasing. The article presents a review of studies of this problem are the definition and the signs of Internet gaming addiction, is characterized by the potential addictors in different age and gender categories. Shown social, existential, economic and cultural factors associated with Internet gambling, defined the prospects of solution
20-34 170
Abstract
The pace of progress in modern society, the technology revolution are creating a new material Foundation of society where information is a key element in defining the scope of the changes and information and telecommunication technologies become the means of determining the effectiveness of processes and necessary forms of socialization of the modern generation. The virtual environment gives rise to specific interests, goals, needs, motives, activities, encouraging to certain forms of mental and social activity that occur in the new information space. But the Internet is not only a great source of information, a means to ensure communications, implementation, integration ideas, but also a powerful means of information influence and control - informational influence to achieve a desired reaction behavior for the purpose of manipulating personality, social groups and society as a whole. Today the problem of national security is very important, as well as the creation of system of counteraction to terrorism and extremism. The Central sphere in matters of national security and the main area of information warfare is becoming the realm of ideas, the spiritual sphere. Increasingly, the means of information influence become online social networks the number of users keeps on increasing every year. In modern conditions of existence of society, efficiency of educational process is impossible without high-quality information and telecommunication support
35-44 203
Abstract
This article is devoted to the analysis of the concept of information security in the broad sense. For questions related to this concept are always relevant, since the ancient world to the present time. The article refers to the fact that the availability of information does not mean simplicity of its analysis and use. This work describes the contents of some experiments conducted by the authorsing associated with the availability of information and communication with its assimilation. It turns out that access to information often makes it more digestible, on the contrary, creates the illusion that the analysis of this information to carry out unnecessarily. There is a situation in which a person in need of information, there is the euphoria of an imaginary possession of facts; but in fact the necessary information not only mastered, but sometimes not even taken away from the flow of information, or selected, but incorrectly interpreted. Way out of this paradox lies, according to the auto-ditch, in the application of educational programs, forming a practical analysis of information skills. The formation of the classic book type sufficiently forming ability not only to obtain the necessary information, but also to study it on the accuracy and the use of future activities
45-64 152
Abstract
There is no doubt that the problem of interrelation between computer game addiction and a nature of the young people’s mental world development became relevant under the conditions of fast development of information-oriented society. The article investigates reasons for ambiguous influence of computer games on a person in the context of systemic nature of his/her mental world, existence of axiological basis and beliefs therein. The purpose of this publication is to disclose the problem of computer games affecting the young people’s mental world in the context of peculiarities of their values and beliefs. When working on this problem, we apply main general and specific scientific methods of investigations traditionally used in social sciences and humanities. However, the method of system analysis is deemed the most critical since it allows examining computer game addiction not in isolation but as a component in combination of main events of human spiritual life considering the importance of the structures of values and beliefs. Novelty of this work is in its reflection of a nature and impact of computer games on a person as determined not only by psychological, social and biological factors but also by values and beliefs of his/her mental world. The article sets forth arguments proving that one of the preconditions for development of computer game addiction is the instability of beliefs, predominance of convictions, principles, and ideals negative for existence and development of people and society. Therefore, methods of treatment normally applied to the computer game addicts may bring more success in combination with development of their personal values and beliefs

КИБЕРАНТРОПОЛОГИЯ

65-78 219
Abstract
The paper is based on report from the workshop (9 April 2016, Moscow, Digital October) on socioanthropological dimensions of convergent technologies. In particular we consider a philosophical issues of block- chain-based services explosive world spreading and general phenomena of blockchain popularity in financial and non-financial areas, blockchain & IoT & AI convergence. Emergent technologies of Industry 4.0, the Internet of Things, Blokchain, AI are considered not just as a tools for the creation of smart things, smart homes, cities and factories, but also - as the agents for the processing of new forms of socio-material corporealities, which continue in a history of a technoworld development the global biological evolution of coding mechanisms, reproduction, regulation and transmission of genetic codes, sign communications progress on the basis of neural activity, and continuation of cultural evolution of exocortex forms of information being, algorithms, values and meanings that organize our society and transform the face of our Planet. The new concept introduced - human cyberumvelt in hybrid worlds -not physical, not digital, but mixed digital/physical or cyberphysical reality
79-90 297
Abstract
This paper analyzed the existing philosophical concepts in the field of computer ethics. Some philosophers argue that new research is rapidly developing, covers the unique challenges that require new theories and methods, while others argue that the moral issues in ICT can be regarded as any other ethical problems. In particular, the concept of L. Floridi, R. Capurro, Р. Brey. The first philosophical study computer ethics begins to engage R. Kapurro. In the digital age category computer ethics and information ethics have the same meaning. Computer Ethics examines the values on the use of information technologies for social communication processes. Special attention is paid to issues of confidentiality and trust. Surveillance in public places violates the privacy that violates contextual integrity, namely confidence. Complex between humanity and technology relations encourage us to actively develop the ability to trust technology. Trust implies reliability by compelling technology and responsibility on the part of designers. Trusting the computer system, the user sometimes does not know that some technologies are designed in such a way that they manipulate the user’s trust.
91-102 183
Abstract
The ontological approach, stated in philosophy and psychology S. L. Rubinstein and grounded in social psychology N. I. Leonov has been used as a theoretical basis for research Solution of the problem of man in the information society has a psychosocial component, since the practice of today’s work in this area have a significant effect purely theoretical concept of the information society. The problem of the “I” of the image in the virtual space is one of the new areas of applied research. The image formed at samoprezen- tatsii both dependent and independent of the internet group of social agents in virtuality can be examined by considering the individual image. The selected image of the social agent, in turn, will dictate the behavior of virtuality

ФИЛОСОФСКИЕ АСПЕКТЫ ТЕОРИИ ВЫЧИСЛЕНИЙ

103-120 145
Abstract
We analyzed the modern variants of connectionist systems. We singled out the five main variants: cellular automata, neural networks, cellular nonlinear network, computing clusters and Grid. The connectionism is considered as a synthesis of computing parallelism and spatially distributed system. Its description is based on Rummelhart principles. Computability similarities are indicated at least at the application level, i. e. at the level of computational methods in connectionist systems. Nontraditional computing, in particular, within the connectionist systems, requires an expansion of the classical von Neumann computing model, first of all the recognition of its nonabsoluteness. The necessity of transition to higher level of abstraction and elaboration of the term “computation model” are postulated. For the first time the issue of irreducible computation model is raised and its set-theoretic formalization is given. This one assumes five basic sets and five basic relations.

РЕЦЕНЗИИ, ОБЗОРЫ МЕРОПРИЯТИЙ

127-130 125
Abstract
The paper is based on report from the round table (17 June 2016, S.-Petersburg, Expocenter) on the Petersburg World Economic Forum 2016. This event is important for understanding the deeper turn of the state policy of the Russian Federation to the development of high-tech industrial sectors, in particular, to realize the need to create a Russian equivalent of German Industry 4.0 program and the “new turn to the West” in postsanctions era


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ISSN 2305-3763 (Online)